![Sniper 3d bloody descent](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194015.jpg)
![sniper 3d bloody descent sniper 3d bloody descent](https://i.ytimg.com/vi/EsL71cVFipk/hqdefault.jpg)
And, you know, slipping on those old, familiar Psychonauts trousers, I could almost think no time had passed at all I mean, in the game world, it literally hasn't.
![sniper 3d bloody descent sniper 3d bloody descent](https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/l/baldurs-gate-preview-e0343.jpg)
![sniper 3d bloody descent sniper 3d bloody descent](https://i.ytimg.com/vi/durZ1rjgzRY/maxresdefault.jpg)
Unfortunately, they were still expected to make some amount of money, and that's where Psychonauts 1 fell short on initial release, and why I had to start breaking fingers.įortunately, Double Fine have managed to cling to driftwood long enough to wait for the inevitable twenty-year nostalgia wave to come around, and can now surf that driftwood all the way to Sex Island with Psychonauts 2 yes, they've pulled what's now technically known as the " Shenmue Gambit". Sure, the platforming physics were a bit jank, and all the characters looked like their concept art had been scanned in by someone with Parkinson's disease, but it was funny and well-written and weird, because it was a Tim Schafer game from that wonderful golden age of the PS2 era, when games could be weird and culty - I said "culty"! - because they weren't expecting to make enough money to pay for the CEO's moon expedition. I hope your fingers are still smarting from the last time I had to bring that across. This week on Zero Punctuation, Yahtzee reviews Psychonauts 2.Īh, Psychonauts what a great game that was.
![Sniper 3d bloody descent](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194015.jpg)